Wireframing is a drawing which visualizes the elements of a website or mobile app.
They are an effective way to uncover the best solutions, an efficient way to brainstorm ideas, and a helpful tool for collaborating with others.
Characteristics of Wireframing
- They contain simple shapes.
- They are used for quick exploration.
- In them, you disregard the inspiration art completely and focus on planning the foundation.
- Wireframing is an iterative process, not a one-shot task.
It’s overwhelming thinking about designing wireframes for an entire elaborate project. When that happens, remember: iterating on low-fidelity wireframes is easy and less intimidating and quickly generates the besd ideas.
Benefits:
- Quickly brainstorm ideas before polishing and refining the visual design.
- Get feedback on the concept, without the visual design creating bias.
- Get stakeholder feedback and approval early on.
- Save time. Instead of dedicating too much time taking an idea through the pixel perfecting stage, you find out sooner if the idea isn’t going to work.
- It’s low pressure.
Wireframe Types
Thumbnail Wireframes
Quick small-scale sketches. They are small representations of a screen. They allow you to quickly try out different layout ideas and visualize the hierarchy of content.
Low-fidelity
An early stage, barebones drawing with minimal polish. It is typically more loosely drawn and hints at the specific elements on the page – hand-drawn or digitally drawn.
High-fidelity
It is more polished, and displays more specific or realistic renderings of content. It fleshes out more details (e.g. use images, gradients, rounded corers, better fonts, etc.)
Note: All wireframe types should be in grayscale to avoid visual bias or confusing with the actual mockup.
The Wireframing Process
- First, review the user research and business goals – designing a successful UX requires understanding your users and the business goals.
- Iterate on low-fi wireframes. Keep iterating until you can’t come up with any more ideas.
- Get internal feedback (e.g. team, stakeholders, etc.)
- Iterate on low-fi wireframes, again.
- Select best low-fi wireframes.
- Polish selected low-fi wireframes into hi-fi wireframes.
- Get internatl feedback hi-fi wireframes.
- Get user feedback (e.g. product customers and prospective customers)
User Testing:- It’s best to meet users and test in-person, but you can test via video call.
- Emphasize that this is an early exploration.
- Ask them for feedback and their expectation of what they can do with it.
- Have them talk through how they interpret the content and how they might navigate the screens.
- Continue along in the design process (e.g. create mockups)